Core Rules
- Overview
- Setup
- Card Types
- Unit Cards
- Tactics Cards
- Gameplay
- Object of the Game
- The Timeline (TL) System
- The Timeline Track
- Setting up the Timeline track
- Progressing Through the Timeline
- Timeline Costs
- Ending a Phase
- Deploying your Units
- Activating your Units
- Moving
- Movement Modifiers
- Attacking
- Cards and Abilities
- Ending your Activation
- Status Effects
- Disarm
- Fracture
- Slow
- Other Special Effects
- Upgrades
- Collecting Upgrades and Energy on the Map
- Shield Upgrades
- Speed Upgrades
- Strength Upgrades
- Redistributing or Taking Upgrades or Energy
- Elevation and Special Terrain
- Elevation
- Special Terrain
- Squad and Deck Building
- Building your Squad
- Building your Deck
- Units with Unique Components
- Carriers
- Selecting Carriers
- Activating Carriers
- Deploying from Carriers
- Moving Carriers
- Attacking with Carriers
- Disabling Enemy Carriers
- Carriers and Unique Terrain
- Scenarios, Goals, and Victory Points
- Goals
- Scenario Tokens
- Victory Points (VP)
- Garrisons
- Controlling Objectives
- Glossary