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STARTER SET 01 [ST01] · Entry Set Scenario 02

Azure Fang

Players2
Units3
Play TimeApprox. 60 minutes

Golden light glitters in bright speckles across the surface of a deep blue lake. A rain of debris suddenly falls, shattering the peaceful scene and sending waves crashing in all directions. The valuable wreckage gradually sinks to the bottom as the waves above it settle. Quiet solitude returns to the lake, until the day the booming roars of warfare disturb its peace once more.

Mission

Secure Supplies!

A supply pod containing ammunition and other goods has been shot down from the sky, scattering its cargo into a nearby lake and along its shores. Recovery of those resources is essential for maintaining tactical operations in the surrounding region, and there are reports that a combat-ready squad of enemy Mobile Suits has already been deployed to accomplish that objective. Your top priority on this mission will be to capture those supplies first.

Game Board

Azure Fang hex map showing terrain, setup positions and numbered objectives

Map key

  • Neutral Objectives × 4
  • Elevation 1
  • Elevation 2
  • Water
  • Upgrades × 9
  • Energy × 2
  • Base × 1 each
  • Garrisons × 8 each

Scenario Setup

  1. Place the game board in the center of the play space.
  2. Place both players’ Bases in the indicated positions.
  3. Place both players’ Garrisons in the indicated positions.
  4. Place the neutral Objectives in the indicated positions.
  5. Randomly place the Upgrades face down in the indicated positions.
  6. Place the scenario goal card within sight of both players.

Scenario Goal Card

Scenario goal card: Operation Azure Fang, 3 vs 3. Secure the supply crates (Objective tokens) in and around the lake; units pick up and carry them to control them. Objectives 1, 2, 3 and 4 are worth 5 VP.

Squad Setup

  1. Each player reveals their squad, arranges their unit cards, and places their units’ Timeline tokens on the Timeline track.
  2. Each player shuffles their Tactics card deck and draws three cards to form a hand, leaving the rest face down.
  3. Place the round token on the lowest round number containing a Timeline token and begin the game with the topmost unit on the stack. If multiple players have units on the same round, each player rolls an attack die, and the player who rolls the higher number goes first. (Roll again if both rolls are the same.)

Victory Condition

The player with the most victory points at the end of Phase 2 wins the game. If both players end Phase 2 with the same amount of points, the player whose unit acted last wins the game.

Scenario-Specific Rules

Neutral Objective tokens are treated as “supply crates” in this scenario and can be picked up and transported by units. At the end of each Phase, earn 5 VP for each supply crate held by your units.

The board track at the Phase 1 marker, with an arrow to a numbered neutral Objective token labelled Supply Crate and +5 VP.
  • When a unit ends its action on (not adjacent to) a hex containing a supply crate, that unit can pick up the supply crate. When picked up, remove the supply crate from the game board and place it on the appropriate unit card.
  • Each unit may only carry one supply crate at a time.
  • Units may drop supply crates at any time. When dropped, place the supply crate's token on the hex where the unit is currently located. Supply crates that have been dropped are no longer under that player's control.
  • When a unit Dashes, or is Pushed or Pulled, it automatically drops any supply crates it is carrying onto the hex where it is positioned when the action occurs.
  • When a unit is defeated, any supply crates it was carrying are dropped in the hex where it was defeated. The unit is then removed from the game board.