DELUXE SET 01 [DX01] · Deluxe Set 01 Scenario 03
Operation Lockdown
Rain lashes down as a metropolis transforms into a contested battlefield. Towering skyscrapers collapse into rubble while city squares harden into entrenched positions, thick with concrete dust and the acrid scent of spent ammunition. Once a symbol of prosperity, the city now stands as both prize and graveyard—its shattered streets the stage for the war’s next decisive clash.
Mission
Fighting has erupted in the city center, where towering spires of concrete and steel conceal vital positions. Command has identified key districts—transport hubs, power relays, and fortified plazas—that must be secured to maintain control of the city. Enemy forces are converging rapidly, and intelligence reports indicate tight quarters as you approach the city center. Control of these districts is crucial: failure will mean loss of the city.
Game Board
Map key
- Neutral Objectives × 4
- Blue and red Objective tokens × 4 each (not placed at setup)
- Elevation 1
- Elevation 2
- Impassable Terrain × 9
- Upgrades × 9
- Energy × 2
- Base × 1 each
- Garrisons × 7 each
Scenario Setup
- Place the game board in the center of the play space.
- Place both players' Bases in the indicated positions.
- Place both players' Garrisons in the indicated positions.
- Place the neutral Objectives in the indicated positions.
- Randomly place the Upgrades face down in the indicated positions.
- Place the Energy tokens in the indicated positions.
- Place the Impassable Terrain tokens in the indicated positions.
- Place the scenario goal card within sight of both players.
Scenario Goal Card

Squad Setup
- Each player reveals their squad, arranges their unit cards, and places their units' Timeline tokens on the Timeline track.
- Each player shuffles their Tactics card deck and draws three cards to form a hand, leaving the rest face down.
- Place the round token on the lowest round number containing a Timeline token and begin the game with the topmost unit on the stack. If multiple players have units on the same round, each player rolls an attack die, and the player who rolls the higher number goes first. (Roll again if both rolls are the same.)
Victory Condition
The game ends at the end of two Phases, after which the player with the most victory points is declared the winner.
Scenario-Specific Rules
Secure Critical Positions
Secure critical positions (Objective tokens) on the outskirts of the city and within the city center following the standard rules for contesting and controlling Objectives. Each position you control at the end of a Phase will award victory points as described below.
- The central position (1) at the heart of the city is worth 8 victory points.
- Each of the positions on the city outskirts (2, 3, 4) are worth 5 victory points.

Skirmish Scenario
This scenario follows standard Gundam Assemble rules. If you're unsure which scenario to start with, we recommend this one.