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STARTER SET 01 [ST01] · Entry Set Scenario 01

Sleeping Leviathan

Players2
Units3
Play TimeApprox. 60 minutes

A giant fortress stands upon a restless coastline, carving stark shadows across the land in the sun’s dying rays. Inside this shell of stone sleeps a great beast whose fearsome might once sent whole fleets to their watery graves. A memory of power frozen in time, this unstoppable force of destruction awaits its new master.

Mission

Urgent! Seize Coastal Objectives!

A scouting party has reported that enemy Mobile Suits are advancing on the abandoned fortress. The superweapon remaining within it has the potential to influence air superiority over the surrounding region. It is imperative that you deploy to the fortress immediately, capture surrounding objectives, and halt the enemy's advance. Coordinate with local garrisons while engaging enemy Mobile Suits in order to accomplish your goal: the control of those key objectives.

Game Board

Sleeping Leviathan hex map showing terrain, setup positions and numbered objectives

Map key

  • Neutral Objectives × 4
  • Elevation 1
  • Elevation 2
  • Upgrades × 9
  • Energy × 2
  • Base × 1 each
  • Garrisons × 7 each

Scenario Setup

  1. Place the game board in the center of the play space.
  2. Place both players’ Bases in the indicated positions.
  3. Place both players’ Garrisons in the indicated positions.
  4. Place the neutral Objectives in the indicated positions.
  5. Randomly place the Upgrades face down in the indicated positions.
  6. Place the scenario goal card within sight of both players.

Scenario Goal Card

Scenario goal card: Operation Sleeping Leviathan, 3 vs 3. Secure key positions (Objective tokens) within and around the fortress to reinforce defenses. Objectives 1 and 2 are worth 5 VP; Objectives 3 and 4 are worth 8 VP.

Squad Setup

  1. Each player reveals their squad, arranges their unit cards, and places their units’ Timeline tokens on the Timeline track.
  2. Each player shuffles their Tactics card deck and draws three cards to form a hand, leaving the rest face down.
  3. Place the round token on the lowest round number containing a Timeline token and begin the game with the topmost unit on the stack. If multiple players have units on the same round, each player rolls an attack die, and the player who rolls the higher number goes first. (Roll again if both rolls are the same.)

Victory Condition

The player with the most victory points at the end of Phase 2 wins the game. If both players end Phase 2 with the same amount of points, the player whose unit acted last wins the game.

Scenario-Specific Rules

Secure key positions (Objective tokens) in and around the fortress to reinforce defenses.

At the end of each Phase, earn the following victory points for each Objective you control:

  • Objectives marked 1 or 2: 5 VP each
  • Objectives marked 3 or 4: 8 VP each

Refer to page 26 for rules regarding Objectives.

Skirmish Scenario

This scenario follows standard Gundam Assemble rules. If you’re unsure which scenario to start with, we recommend this one.

Recommended Squads and Decks

You may choose any three units to form your squad in this scenario, but if you are still learning how to play, try using the recommended squads and decks below.

Player 1 Squad

Player 1 Tactics Cards

Epic Shot / Sacrificial Overload / Iron-Blooded Tenacity / Thrust Boosters / Hero’s Might / Field Engineers / Armor Shatter / Quick Block / Breaking Blow

Player 2 Squad

Player 2 Tactics Cards

Crimson Execution / War Edge / Claiming Vengeance / Renewed Power / Armor Upgrade / Ghost Step / Neutralize / Limiter Release / Strikethrough