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Carriers and Unique Terrain

Because Carriers occupy multiple hexes, there may be situations where a Carrier is partially in water, Minovsky Particles, or other unique terrain types and partially out of those terrain types at the same time. In these situations, apply the effects of the terrain only to the parts of the Carrier that are inside that terrain.

For example: Carriers measure their range and Line of Sight from their front hex. If the center and back hexes of a Carrier are inside Minovsky Particles but the front hex is not, the Carrier won’t receive an accuracy penalty when making a ranged attack, even though part of the carrier is inside the particles. Similarly, a unit targeting the front hex of the Carrier won’t receive an accuracy penalty either, as the part of the Carrier being targeted is outside of the particles.