Gundam Rules — home

Controlling Objectives

Many scenario goals require players to control key Objectives on the battlefield to score victory points. These Objectives begin the game in a neutral state (not controlled by either player) and become controlled by players as the game progresses.

When a unit ends its activation on or adjacent to an Objective, that unit contests the Objective.

When a unit contests an Objective:

  • If the number of allied units on or adjacent to that Objective is greater than the number of enemy units similarly positioned, that contest succeeds.

When a unit succeeds in contesting an Objective:

  • If the Objective is neutral, the contesting player captures the Objective.
    • Take one of the double-sided control tokens and place it on top of the Objective with the matching color face up.
  • If the Objective is controlled by the opposing player, remove that player’s control token and return the Objective to neutral.

Once you gain control of an Objective, it remains under your control until the opponent wins a contest following the rules above. You don’t have to remain adjacent to the Objective to retain control.

Abilities that allow units to move outside of their normal activation do not allow those units to contest Objectives unless otherwise specified. Units only contest Objectives when ending their own activation on or adjacent to the Objective.

Capturing Objectives

Some effects allow a unit to capture an Objective. When a unit captures an Objective, they ignore the rules for contesting and take control of the Objective immediately, regardless of enemy units or the state of the Objective.

Picking up Objectives

Some scenarios have Objectives—such as civilians or crucial technology—that can be picked up and carried by a Mobile Suit or other unit. These Objectives work similarly to Upgrades; when a unit ends its movement on top of (or deploys directly onto) the Objective, they pick it up. Once an Objective has been picked up, place the corresponding token on the unit card of the unit that picked it up.

When a unit carrying an Objective Dashes or is Pushed or Pulled, it drops the Objective it was carrying on the hex it occupied when it Dashed or was Pushed or Pulled.

Objectives carried by a unit are also dropped if that unit is defeated. When a unit carrying an Objective is defeated, place the Objective token in the hex containing the unit after removing that unit from the board.