Gundam Rules — home

Deploying your Units

Players begin the game with their units in their Reserve, rather than on the game board. The first time you activate a unit, you’ll deploy it to the board before taking actions. All units deploy from their corresponding Base or Carrier depending on the scenario.

When you deploy a unit, add it to the board on the same hex as your Base—or adjacent to the middle hex of your Carrier—and activate it immediately. Deployed units (and units in general) cannot end their movement on a Base; they must move at least one hex before ending their activation.

There may be rare situations in which you need to deploy a unit and your deployment hexes are blocked by enemies or otherwise inaccessible. In these cases, choose a hex you could normally deploy on, treat that hex as though it were empty, deploy your unit as normal, and immediately Advance to a legal hex. In the event there is both nowhere to deploy to and no legal hex to Advance to once deployed, the unit you wish to deploy must spend 2 Timeline to Energize and will remain in your Reserve until its next activation.

Units will be removed from the board and returned to your Reserve when defeated. The next time you activate a defeated unit, you’ll redeploy it as described above. Some abilities specifically affect how a unit redeploys. These abilities do not affect the first time you deploy the unit.

Units awaiting deployment are in your Reserve until they deploy. Units in your Reserve cannot be targeted by attacks and cannot gain status effects, and some of the effects printed on those units may not be active until they are deployed.