Elevation
Most Gundam Assemble scenarios feature terrain at differing elevations. As noted previously, the lowest point of elevation on a map is considered ground level, and each tier of higher elevation is numbered in relation to ground level.
Elevation has the following effects on gameplay:
- Moving from a hex at a lower elevation to a hex at a higher elevation costs one additional movement for each level of elevation gained. See “Movement Modifiers.”
- When moving while on elevated terrain, units may Jump. See “Jumping.”
- Attacking an enemy at a lower elevation than the attacker grants +1 Accuracy, while attacking an enemy at a higher elevation than the attacker grants -1 Accuracy.
- Q.10 · Can units affected by Push or Pull fall off of elevated terrain?
- Q.20 · If I Push a unit that’s Engaged or that would receive movement penalties from unique terrain like water, is the Push distance affected by those movement penalties?
- Q.31 · When deploying and then Jumping from a Carrier, at what elevation should I consider my unit to be at the beginning of movement?
- Q.63 · What does "Accuracy" mean?
- Q.95 · What does "Hover" mean?
- Q.97 · What does "Jump" mean?
- Q.106 · What does "Pull" mean?
- Q.127 · What does "Terrain Movement Penalties" mean?