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Elevation

Most Gundam Assemble scenarios feature terrain at differing elevations. As noted previously, the lowest point of elevation on a map is considered ground level, and each tier of higher elevation is numbered in relation to ground level.

Elevation has the following effects on gameplay:

  • Moving from a hex at a lower elevation to a hex at a higher elevation costs one additional movement for each level of elevation gained. See “Movement Modifiers.”
  • When moving while on elevated terrain, units may Jump. See “Jumping.”
  • Attacking an enemy at a lower elevation than the attacker grants +1 Accuracy, while attacking an enemy at a higher elevation than the attacker grants -1 Accuracy.