Glossary
Ability
All units possess some number of abilities printed on their unit card. Some abilities require Energy to use. Abilities require Line of Sight unless otherwise specified. Effects granted by Tactics cards are also considered abilities.
Accuracy
Any effect that raises or lowers a unit’s Accuracy adds or subtracts from the value of their dice rolls by that amount, excluding rolls of 1, 9 or 10. +1 Accuracy adds one to each die roll, for example, while -1 Accuracy subtracts one from each die roll.
Activation
When a player activates a unit, they may use any actions available to that unit. The time from when a player begins using a unit’s actions to when they finish is considered one activation.
- Q.4 · What happens if an allied unit is defeated during its activation?
- Q.9 · Can I use any of my unit’s abilities twice during an activation?
- Q.12 · If I use an ability that increases my Strength and I make more than one attack during my activation, do I get the increased Strength for each attack?
- Q.64 · What does "Activation" mean?
- Q.85 · What does "Deploy (and Redeploy)" mean?
Additional
Some abilities allow a unit to take an additional action, such as Advancing, Attacking, Dashing, or Rescuing. These are in addition to the unit’s Primary Actions.
Advance
Advancing is a unit’s standard move action. A unit may move up to three hexes when Advancing. Some cards and abilities will also allow a unit to Advance. These effects are in addition to a unit’s normal Advance action.
Ally (or allied)
An ally refers to a unit, Garrison, Remote Weapon System, or structure that belongs to you.
Area of Effect
Some weapons and abilities affect a pre-defined area, rather than a single target. Weapons and abilities with an area of effect will include a diagram indicating the position of the acting unit and the area affected by the attack or ability.
- Q.18 · Do area of effect attacks damage my allies?
- Q.25 · I have an ability that only works after I’ve attacked an enemy, and only targets the enemy I attacked. What happens if I attack multiple targets with an area of effect attack?
- Q.59 · Can I target the Blitz Gundam with an area of effect attack while its "Going Dark" Signature Tactics card is active?
- Q.69 · What does "Area of Effect" mean?
Attack
Attacking is one of the Primary Actions a unit can take during its activation. When a unit makes an attack, it must choose both a weapon to attack with and a target for the attack.
Attack Dice
When making an attack, a player rolls a number of attack dice equal to the Strength of the weapon being used, plus or minus any modifiers.
- Q.13 · When an ability or critical hit effect lets me roll “additional attack dice” after I’ve already rolled, if one or more of those dice result in a critical hit, do I trigger the critical hit effect again?
- Q.33 · What happens if an attack die doesn’t land clearly on one number or falls on the floor?
- Q.71 · What does "Attack Dice" mean?
- Q.81 · What does "Critical Hit" mean?
- Q.124 · What does "Strength" mean?
Away
Some effects allow or require a unit to move away from another unit or object. In this case, each hex moved must be further away from that unit or object than the previous hex, as determined by counting the number of hexes between the unit moving and the unit or object you’re moving away from.
Battlefield
The battlefield consists of all hexes printed on the game board. Units currently on the game board are considered to be on the battlefield. Units in a player’s Reserve are not on the battlefield.
Capture
When a unit successfully contests a neutral Objective, they capture that Objective and mark their control of the Objective with an Objective control token. Captured Objectives are typically worth victory points to the player controlling them at the end of a Phase. Some Tactics cards and abilities allow a unit to capture an Objective without following the standard process for contesting. When an effect instructs a player to capture an Objective, the capturing player gains control of the Objective immediately, regardless of the number of allied or enemy units adjacent to the Objective or the Objective's current state.
Carrier
Some scenarios will include a Carrier as part of each player’s squad. Carriers are considered units and follow most of the same rules, with some exceptions.
- Q.6 · Can I take a move action and end my unit’s move in the same hex that it started?
- Q.31 · When deploying and then Jumping from a Carrier, at what elevation should I consider my unit to be at the beginning of movement?
- Q.75 · What does "Carrier" mean?
- Q.85 · What does "Deploy (and Redeploy)" mean?
- Q.94 · What does "Hit Points" mean?
- Q.121 · What does "Squad" mean?
- Q.131 · What does "Unit" mean?
Challenge
The Challenge ability allows a unit to swap with an ally in order to become the target of an attack. When this occurs, exchange the positions of each miniature or token involved in the swap and treat the Challenge unit as the target of the attack. Note: If the defending ally cannot swap positions, Challenge cannot resolve and the defending ally remains the target of the attack.
Collision Damage
Push and Pull effects can result in a unit, Garrison, or Remote Weapon System (RWS) colliding with another unit, Garrison, Remote Weapon System, Carrier, structure, or piece of terrain. When an ally or enemy collides with a structure or a piece of terrain, it takes 2 damage. When an ally or enemy collides with another ally or enemy, all parties take 2 damage. Allies or enemies that are defeated by an attack or ability that also Pushes or Pulls will still collide. Collision damage is prevented by Shields.
- Q.16 · What happens if a Push or other effect would cause a unit to move off of the board?
- Q.34 · If I Pull a unit and an allied unit is in the Pull trajectory, does that cause collision damage?
- Q.37 · Does collision damage dealt by Push or Pull count as damage dealt by an attack for purposes of effects that reduce attack damage?
- Q.77 · What does "Collision Damage" mean?
- Q.102 · What does "Non-Combat Damage" mean?
- Q.106 · What does "Pull" mean?
- Q.107 · What does "Push" mean?
- Q.110 · What does "Remote Weapon System (RWS)" mean?
Combat Damage
All damage dealt by resolving hits from attack dice, critical hit effects that modify attack damage, and damage applied by Fracture is considered combat damage.
- Q.24 · What happens when a unit is defeated in the middle of an attack?
- Q.35 · What is the order in which effects during attacks are resolved, including Response abilities?
- Q.43 · Can I use Response abilities that trigger after combat damage when attacking or being attacked by the Unicorn Gundam?
- Q.50 · Can I use Response abilities that trigger after combat damage during the Deathscythe’s "Beam Scythe" attack?
- Q.78 · What does "Combat Damage" mean?
- Q.91 · What does "Fracture" mean?
Command
The term command refers to Command abilities, which can only be used while activating a unit.
Contest
When a unit ends its activation on or adjacent to an Objective, it contests that Objective. Contesting Objectives allows players to gain control of them in order to score victory points.
- Q.8 · If I have a card or ability that moves another unit on my squad, can that unit contest or capture an Objective?
- Q.58 · Does Blitz Gundam’s "Stealth Infiltration" ability allow it to ignore an enemy unit on or adjacent to an Objective when the opponent contests the Objective?
- Q.74 · What does "Capture" mean?
- Q.80 · What does "Contest" mean?
Critical Hit
Any time a player rolls a 9 or 10 on one or more attack dice, they score a critical hit. Critical hits succeed against a target regardless of any Accuracy modifiers and can trigger a weapon’s critical hit effect. Some weapons require multiple critical hits to trigger their critical hit effect.
- Q.13 · When an ability or critical hit effect lets me roll “additional attack dice” after I’ve already rolled, if one or more of those dice result in a critical hit, do I trigger the critical hit effect again?
- Q.24 · What happens when a unit is defeated in the middle of an attack?
- Q.35 · What is the order in which effects during attacks are resolved, including Response abilities?
- Q.81 · What does "Critical Hit" mean?
- Q.86 · What does "Disarm" mean?
Dash
Dashing is one of the Primary Actions a unit can take during its activation. Dashing allows a unit to move up to two hexes for the cost of two Timeline.
Deactivated
When a Shield prevents damage, it becomes deactivated. Deactivated Shields cannot prevent further damage and are re-activated the next time the unit possessing them is activated. Some abilities may also deactivate Shields.
Defending
A unit targeted by an enemy attack is considered defending.
- Q.21 · Can I use Challenge to swap the positions of two units both targeted by an area of effect attack?
- Q.44 · Can I use Response abilities belonging to units other than the target (such as Challenge) when being attacked by the Unicorn Gundam?
- Q.76 · What does "Challenge" mean?
- Q.84 · What does "Defending" mean?
Deploy (and Redeploy)
The first time you activate a unit, it must be deployed from either a Base or Carrier. The first time you activate a unit after it has been defeated, it must be redeployed from either a Base or Carrier.
- Q.30 · Can I choose not to redeploy a defeated unit?
- Q.31 · When deploying and then Jumping from a Carrier, at what elevation should I consider my unit to be at the beginning of movement?
- Q.47 · Can I play "They Just Keep Coming!" on a Reinforcement?
- Q.55 · Can I deploy Aile, Launcher, or Sword Strike Gundam?
- Q.85 · What does "Deploy (and Redeploy)" mean?
- Q.109 · What does "Reinforcements" mean?
- Q.113 · What does "Reserve" mean?
Disarm
A unit that has been Disarmed must re-roll all attack dice that result in a hit during its next attack and cannot trigger critical hit effects during that attack. Disarm triggers After Attack Roll, after the attacker resolves any other abilities they wish to use during that timeframe. See “Status Effects.”
Empty Hex
An empty hex is a hex that contains no units, Garrisons, Remote Weapon Systems (RWS), structures, or other tokens of any kind.
Enemy
An enemy refers to a unit, Garrison, Remote Weapon System, or structure that belongs to the opposing player.
Energize
Energizing is one of the Primary Actions a unit can take during its activation, allowing it to gain 1 Energy for the cost of two Timeline.
Engaged
While an allied unit is adjacent to an enemy unit or Garrison at the same elevation, it is considered Engaged. Engaged units receive a -1 hex penalty to any movement action initiated while Engaged and must target at least one of the enemies they’re Engaged with when making an attack.
- Q.15 · When an ability allows me to move Garrisons, are those Garrisons affected by movement modifiers like elevation and Engagement?
- Q.20 · If I Push a unit that’s Engaged or that would receive movement penalties from unique terrain like water, is the Push distance affected by those movement penalties?
- Q.29 · If my unit becomes adjacent to an enemy unit or Garrison during movement, is it considered Engaged?
- Q.59 · Can I target the Blitz Gundam with an area of effect attack while its "Going Dark" Signature Tactics card is active?
- Q.90 · What does "Engaged" mean?
- Q.93 · What does "Garrison" mean?
- Q.106 · What does "Pull" mean?
- Q.110 · What does "Remote Weapon System (RWS)" mean?
Fracture
The next time a Fractured unit would take three or more combat damage from a single attack, it takes an additional three damage instead. Fracture triggers immediately when damage is dealt by an attack.
Fueled
Each time a Fueled unit deploys, it gains 1 Energy.
Garrison
Most Gundam Assemble scenarios will instruct players to place Garrisons on the map. Allied Garrisons can be rescued to earn victory points, while enemy Garrisons can be defeated for the same purpose. Garrisons block movement, Line of Sight, and cause Engagement as if they were units.
- Q.15 · When an ability allows me to move Garrisons, are those Garrisons affected by movement modifiers like elevation and Engagement?
- Q.87 · What does "Empty Hex" mean?
- Q.88 · What does "Enemy" mean?
- Q.90 · What does "Engaged" mean?
- Q.93 · What does "Garrison" mean?
- Q.94 · What does "Hit Points" mean?
- Q.112 · What does "Reposition" mean?
- Q.123 · What does "Status Effects" mean?
- Q.133 · What does "Victory Points" mean?
Hit Points
Units, Garrisons, Remote Weapon Systems, and Carriers all have some number of hit points, which are depleted when they take damage. When an ally or enemy’s hit points are reduced to zero, they are defeated.
- Q.19 · Can a unit that was just defeated use Response abilities?
- Q.35 · What is the order in which effects during attacks are resolved, including Response abilities?
- Q.36 · Can I deal more damage to a unit than it has remaining HP?
- Q.40 · If I play "Iron-Blooded Tenacity" when my Gundam Barbatos Lupus Rex is defeated, does my opponent still gain victory points for defeating Lupus Rex?
- Q.94 · What does "Hit Points" mean?
- Q.111 · What does "Repair" mean?
Hover
Units with Hover ignore terrain and elevation penalties while moving.
Impassable Terrain
Units cannot move through Impassable Terrain unless they have Hover. No unit may end its movement in a hex containing Impassable Terrain.
Jump
When a unit begins a move on elevated terrain, it may Jump. Jumping allows units to bypass intervening terrain and enemies at lower elevation.
Line of Sight
Players must have a clear Line of Sight in order to make an attack or use an ability with a defined range. Line of Sight is determined by drawing a line from the center of the active unit’s hex to the center of the target’s hex. Allied units, Garrisons, and structures do not block Line of Sight. Enemy units, Garrisons, and structures block Line of Sight only when they are at the same elevation as both the attacker and the target.
- Q.3 · Can I use an attack or ability if the Line of Sight passes exactly between two hexes, one of which would block Line of Sight? What if the line passes exactly between two hexes at multiple points?
- Q.32 · If I am unable to perform a declared action (e.g. I declare an attack, but there is no target within range), can I select a different action?
- Q.59 · Can I target the Blitz Gundam with an area of effect attack while its "Going Dark" Signature Tactics card is active?
- Q.93 · What does "Garrison" mean?
- Q.98 · What does "Line of Sight" mean?
- Q.108 · What does "Range" mean?
- Q.110 · What does "Remote Weapon System (RWS)" mean?
- Q.125 · What does "Structure" mean?
Mass Produced
Players can include any number of Mass Produced units with the same unit card number in their squad, up to the number of units specified by their scenario.
Move
Some abilities allow players to move a unit or Garrison. These abilities are considered movement actions but are not the same as Advancing or Dashing. These abilities will specify how far to move and this distance is affected by enemies and terrain like any other movement. Movement is always optional, and players do not have to move the full distance allowed.
- Q.1 · Can I split my movement?
- Q.6 · Can I take a move action and end my unit’s move in the same hex that it started?
- Q.54 · How does Strike Gundam’s "Striker Pack Inbound" ability work?
- Q.97 · What does "Jump" mean?
- Q.100 · What does "Move" mean?
- Q.101 · What does "Movement Types" mean?
- Q.112 · What does "Reposition" mean?
Movement Types
All of the following effects are considered movement and can trigger abilities that depend on movement.
- Advance.
- Dash.
- Move.
- Pull. (Typically initiated by your opponent and ignores typical movement modifiers.)
- Push. (Typically initiated by your opponent and ignores typical movement modifiers.)
- Reposition (caused by some abilities).
- Swap (caused by some abilities).
Non-Combat Damage
All damage dealt outside of an attack or by an effect that is not the result of resolving hits from an attack, critical hits that modify attack damage, or Fracture is considered non-combat damage. This includes collision damage.
Ongoing
Ongoing abilities are active at the start of the game and remain so until the game is completed.
Phase
Each game of Gundam Assemble includes two Phases, each of which consists of 10 rounds. Players will score victory points at the end of each Phase as dictated by the scenario.
Primary
Primary is a keyword included on some Tactics cards indicating that playing the Tactics card counts as your active unit’s Primary Action for that activation.
Pull
A unit affected by Pull is moved toward the source of the Pull up to the number of hexes specified by the effect. This movement is not affected by typical movement modifiers. An enemy that is already adjacent to you at the same elevation cannot be Pulled. Pull can cause collision damage.
- Q.7 · Can I choose not to move a unit affected by Push or Pull?
- Q.10 · Can units affected by Push or Pull fall off of elevated terrain?
- Q.20 · If I Push a unit that’s Engaged or that would receive movement penalties from unique terrain like water, is the Push distance affected by those movement penalties?
- Q.23 · What happens if an ability (such as Push or Pull) occurs during an attack and results in the target being out of range of the attack?
- Q.27 · What happens if I Push or Pull multiple units at the same time?
- Q.34 · If I Pull a unit and an allied unit is in the Pull trajectory, does that cause collision damage?
- Q.41 · If I Push an enemy adjacent to my Guncannon (Bastion of Fire), does it trigger the Guncannon’s "Reactive Fire" ability?
- Q.77 · What does "Collision Damage" mean?
- Q.101 · What does "Movement Types" mean?
- Q.106 · What does "Pull" mean?
- Q.110 · What does "Remote Weapon System (RWS)" mean?
Push
A unit affected by Push is moved away from the source of the Push up to the number of hexes specified by the effect. This movement is not affected by typical movement modifiers. Push can cause collision damage.
- Q.7 · Can I choose not to move a unit affected by Push or Pull?
- Q.10 · Can units affected by Push or Pull fall off of elevated terrain?
- Q.16 · What happens if a Push or other effect would cause a unit to move off of the board?
- Q.20 · If I Push a unit that’s Engaged or that would receive movement penalties from unique terrain like water, is the Push distance affected by those movement penalties?
- Q.23 · What happens if an ability (such as Push or Pull) occurs during an attack and results in the target being out of range of the attack?
- Q.27 · What happens if I Push or Pull multiple units at the same time?
- Q.41 · If I Push an enemy adjacent to my Guncannon (Bastion of Fire), does it trigger the Guncannon’s "Reactive Fire" ability?
- Q.77 · What does "Collision Damage" mean?
- Q.101 · What does "Movement Types" mean?
- Q.107 · What does "Push" mean?
- Q.110 · What does "Remote Weapon System (RWS)" mean?
Range
All weapons have a range value. A weapon cannot be used to make an attack beyond its stated range. Many abilities also have a stated range that players must take into account. Attacks and abilities with a stated range also require a player to have Line of Sight to their target.
- Q.23 · What happens if an ability (such as Push or Pull) occurs during an attack and results in the target being out of range of the attack?
- Q.32 · If I am unable to perform a declared action (e.g. I declare an attack, but there is no target within range), can I select a different action?
- Q.98 · What does "Line of Sight" mean?
- Q.108 · What does "Range" mean?
Reinforcements
Some units are able to deploy Reinforcements to the battlefield. When this occurs, tokens are placed both on the board and on the Timeline track to represent the new unit. Reinforcements are considered units. When a Reinforcement is defeated, remove the token from the game board and remove the corresponding Timeline Token from the Timeline. Reinforcements cannot be redeployed.
Remote Weapon System (RWS)
Some units come equipped with abilities that allow them to deploy Remote Weapon Systems to the battlefield. These abilities and the abilities of the systems themselves are described on the relevant unit and Remote Weapon System cards. Remote Weapon Systems obey the following rules:
- RWS may only deploy or reposition to an empty hex.
- RWS do not block Line of Sight or movement.
- Units may not end their movement in the same hex as an RWS.
- RWS do not count as units, do not cause Engagement, and do not count when contesting Objectives.
- RWS can be attacked and destroyed.
- RWS can be Pushed or Pulled and cause collision damage.
- RWS cannot be affected by status effects.
- When an RWS is destroyed, it returns to the supply of the unit that deployed it and may be deployed again during a future activation.
- Units cannot deploy more RWS than they have available in their supply.
- Q.46 · How does the Gundam Aerial’s Signature Tactics card, "Bit Assault," work?
- Q.87 · What does "Empty Hex" mean?
- Q.88 · What does "Enemy" mean?
- Q.94 · What does "Hit Points" mean?
- Q.110 · What does "Remote Weapon System (RWS)" mean?
- Q.112 · What does "Reposition" mean?
- Q.123 · What does "Status Effects" mean?
Repair
When a unit Repairs, it gains a number of Hit Points up to the amount specified by the ability. Units cannot gain more than their maximum number of Hit Points.
Reposition
Some abilities allow a player to reposition units, Garrisons, or Remote Weapon Systems. When a player repositions something, remove the object from its current hex on the board and place it on a new hex as directed by the ability causing the repositioning. Repositioning is considered a movement action.
Reserve
Players begin with their units off the board, in their Reserve, and units return to a player’s Reserve when defeated. Units in a player’s Reserve cannot be targeted by attacks or gain status effects, and some abilities printed on those units may not be active until they are deployed.
Response
Response abilities can only be used in response to a specific situation or trigger specified by the ability. When a player uses a Response ability, resolve the ability in its entirety before resuming other actions.
- Q.4 · What happens if an allied unit is defeated during its activation?
- Q.9 · Can I use any of my unit’s abilities twice during an activation?
- Q.14 · If I have a unit whose Timeline token is no longer in the current Phase, can that unit still use Response abilities or take actions granted by abilities?
- Q.19 · Can a unit that was just defeated use Response abilities?
- Q.35 · What is the order in which effects during attacks are resolved, including Response abilities?
- Q.43 · Can I use Response abilities that trigger after combat damage when attacking or being attacked by the Unicorn Gundam?
- Q.44 · Can I use Response abilities belonging to units other than the target (such as Challenge) when being attacked by the Unicorn Gundam?
- Q.50 · Can I use Response abilities that trigger after combat damage during the Deathscythe’s "Beam Scythe" attack?
- Q.114 · What does "Response" mean?
Round
Resolving a single space on the Timeline track is considered a round. There are 10 rounds in each Phase of gameplay. The number of players that act during a round is dependent on the position of units on the Timeline.
- Q.2 · What happens when a unit whose Timeline token has left the current Phase moves down on the Timeline as the result of an ability?
- Q.48 · What happens if I play "They Just Keep Coming!" on a unit with the "Basic Model" ability, such as the GM or Zaku I?
- Q.104 · What does "Phase" mean?
- Q.115 · What does "Round" mean?
Scenario Goals
All Gundam Assemble scenarios will have some number of scenario goals that players can complete during gameplay. Refer to your chosen scenario for details on its scenario goals.
Setup
Setup abilities affect the game during the setup phase. Resolve these abilities in order beginning with the first player to act during the game.
Shield
Each Shield a unit possesses prevents one damage from an attack or ability. Shields become deactivated when they prevent damage and will not prevent further damage until reactivated. Deactivated Shields are reactivated the next time the unit possessing them is activated.
- Q.35 · What is the order in which effects during attacks are resolved, including Response abilities?
- Q.45 · What happens if I redistribute a deactivated Shield token to another unit using Torohachi’s "Material Transfer?"
- Q.52 · Can I prevent the Deathscythe’s "Death’s Edge" ability using Shields or other damage mitigation abilities?
- Q.77 · What does "Collision Damage" mean?
- Q.118 · What does "Shield" mean?
Signature Tactics Cards
Each unit comes with a Signature Tactics card that can only be used by that unit. The unit named on the card is considered the source of any effects produced by these cards.
Slow
The next time a Slowed unit Advances, it moves 0 hexes instead.
Speed
Upgrades and effects that increase Speed increase how far a unit can move when Advancing. A unit can move one additional hex for each point of Speed.
Squad
A player’s squad includes all units and Carriers they intend to use during gameplay.
Status Effects
Many cards and abilities apply status effects to their target, represented by corresponding status effect tokens. Status effects may only affect units, they do not affect Garrisons or Remote Weapon Systems.
Strength
Each weapon has a Strength value indicating the number of attack dice to roll when making an attack with that weapon.
Structure
Many scenarios will include Bases or other structures belonging to one or both players. Rules for structures other than Bases will be provided with each specific scenario. In general, enemy structures block both movement and Line of Sight unless otherwise specified.
Swap
Some abilities allow units to swap with each other. When this occurs, exchange the position of each miniature involved in the swap. Swapping is considered a movement action.
Terrain Movement Penalties
The term ‘terrain movement penalties’ refers both to the movement penalty imposed by going up in elevation and to movement penalties caused by special terrain types like water.
- Q.15 · When an ability allows me to move Garrisons, are those Garrisons affected by movement modifiers like elevation and Engagement?
- Q.20 · If I Push a unit that’s Engaged or that would receive movement penalties from unique terrain like water, is the Push distance affected by those movement penalties?
- Q.106 · What does "Pull" mean?
- Q.107 · What does "Push" mean?
- Q.127 · What does "Terrain Movement Penalties" mean?
Timeline Penalty
When a unit is defeated, it immediately moves two spaces up on the Timeline track as a penalty, representing the time needed to repair the unit before it returns to battle.
- Q.22 · How are Timeline penalties applied if 2 or more units are defeated at the same time?
- Q.39 · What happens if I play "Sacrificial Overload" and the damage dealt to my Wing Gundam Zero (EW) defeats it?
- Q.40 · If I play "Iron-Blooded Tenacity" when my Gundam Barbatos Lupus Rex is defeated, does my opponent still gain victory points for defeating Lupus Rex?
- Q.42 · How does Zeong's "Emergency Escape" ability work, and how does the Zeong Head’s "Vengeful Echoes" ability work?
- Q.47 · Can I play "They Just Keep Coming!" on a Reinforcement?
- Q.48 · What happens if I play "They Just Keep Coming!" on a unit with the "Basic Model" ability, such as the GM or Zaku I?
- Q.128 · What does "Timeline Penalty" mean?
Trait
All units have one or more traits indicating their pilot, faction affiliation, or other unique characteristics. These traits are referred to by abilities and used to determine which Tactics cards a player can include in their deck.
Unit
A unit refers specifically to a Mobile Suit, Carrier, or other combatant with a unit card. It does not refer to Garrisons or Remote Weapon Systems (RWS).
- Q.87 · What does "Empty Hex" mean?
- Q.88 · What does "Enemy" mean?
- Q.94 · What does "Hit Points" mean?
- Q.110 · What does "Remote Weapon System (RWS)" mean?
- Q.112 · What does "Reposition" mean?
- Q.121 · What does "Squad" mean?
- Q.123 · What does "Status Effects" mean?
- Q.129 · What does "Trait" mean?
- Q.131 · What does "Unit" mean?
Upgrade
Most scenarios feature Upgrades placed in hexes around the game board. Collecting these will allow players to improve the capabilities of their units.
Victory Points
Defeating enemy units and Garrisons, Rescuing allied Garrisons, controlling Objectives, and completing scenario goals will all award victory points. The player with the most victory points at the end of a game is considered the winner. Each unit has a victory point value denoting how many victory points it’s worth when defeated.
- Q.39 · What happens if I play "Sacrificial Overload" and the damage dealt to my Wing Gundam Zero (EW) defeats it?
- Q.40 · If I play "Iron-Blooded Tenacity" when my Gundam Barbatos Lupus Rex is defeated, does my opponent still gain victory points for defeating Lupus Rex?
- Q.42 · How does Zeong's "Emergency Escape" ability work, and how does the Zeong Head’s "Vengeful Echoes" ability work?
- Q.74 · What does "Capture" mean?
- Q.104 · What does "Phase" mean?
- Q.133 · What does "Victory Points" mean?