Movement Modifiers
Movement may be affected by many factors, including the following.
- Q.15 · When an ability allows me to move Garrisons, are those Garrisons affected by movement modifiers like elevation and Engagement?
- Q.20 · If I Push a unit that’s Engaged or that would receive movement penalties from unique terrain like water, is the Push distance affected by those movement penalties?
Speed Increases
Units can gain Speed by using abilities or collecting Speed Upgrades. These bonuses increase how far a unit can move when Advancing. Each point of Speed bonus allows a unit to move up to one additional hex.
Speed only affects a unit’s Advance action. It has no impact on Dashing or other types of movement.
Engagement
While a unit is adjacent to an enemy unit or Garrison at the same elevation, that unit is considered Engaged.
- Units receive a -1 hex penalty to all movement initiated while Engaged.
- An Engaged unit must target at least one of the enemies it’s Engaged with when making any attack.
Once a unit is no longer adjacent to an enemy at the same elevation, it is no longer Engaged. Some effects allow a unit to ignore Engagement. These effects allow the unit to ignore both the movement penalty and the attack restriction caused by being Engaged.

Here the RX-78-2 Gundam and Char’s Zaku II are adjacent to each other and on the same elevation, so they are considered Engaged. They may attack each other, but may not attack other units while they remain Engaged. Moving with either unit will require one additional movement.

Here the RX-78-2 Gundam is adjacent to both Char’s Zaku II and the Zaku II: Minelayer, but the Minelayer is at a lower elevation. The Gundam is only considered Engaged with Char’s Zaku II. Even though the Minelayer is adjacent, the Gundam cannot declare an attack against it while Engaged with Char’s Zaku II.
- Q.15 · When an ability allows me to move Garrisons, are those Garrisons affected by movement modifiers like elevation and Engagement?
- Q.20 · If I Push a unit that’s Engaged or that would receive movement penalties from unique terrain like water, is the Push distance affected by those movement penalties?
- Q.29 · If my unit becomes adjacent to an enemy unit or Garrison during movement, is it considered Engaged?
Elevation
Many scenarios in Gundam Assemble feature terrain at differing elevations. The lowest level of elevation on a map is considered ground level. Each higher level of elevation is numbered in relation to ground level. So terrain that is one level higher than ground level is considered height one, while terrain that is two levels higher is considered height two, and so on.
When moving to a hex at a higher elevation, units must spend one additional hex of movement for each level of elevation gained.
When moving from ground level to height one, for example, a unit spends two movement to move one hex. Moving from height one to height two likewise takes an additional movement, and moving straight from ground level to height two requires two extra movement.
Any unit that cannot pay the additional movement required to move to a higher elevation is unable to move to that elevation.
Moving to a lower elevation has no penalty and requires no additional movement.

The RX-78-2 Gundam is currently at ground level. To move onto the brown terrain at elevation one would cost two movement, after which it would take another two movement to move from elevation one to the green terrain at elevation two. Moving directly from ground level to the green terrain at elevation two would cost a total of three movement.
- Q.10 · Can units affected by Push or Pull fall off of elevated terrain?
- Q.15 · When an ability allows me to move Garrisons, are those Garrisons affected by movement modifiers like elevation and Engagement?
- Q.20 · If I Push a unit that’s Engaged or that would receive movement penalties from unique terrain like water, is the Push distance affected by those movement penalties?
- Q.31 · When deploying and then Jumping from a Carrier, at what elevation should I consider my unit to be at the beginning of movement?
Jumping
Units on elevated terrain jump while moving. When a unit begins a move action while on elevated terrain, their current elevation is considered their starting elevation for the duration of their movement. This allows units to move across gaps in terrain or over enemies at lower elevations. When jumping, a unit may ignore enemies at lower elevations and only spends additional movement if moving to a higher elevation than their starting elevation. Units cannot jump while at ground level. Jumping does not require an additional action; it is part of moving.

Char’s Zaku II begins a move while on elevated terrain, which allows it to jump. In this instance, Char’s Zaku II can follow the blue path and move to another hex at the same elevation with no movement modifiers. This also allows it to move over the enemy Garrison below. This would cost two movement, for moving two hexes.
Alternatively, it could follow the orange path to move from its current elevation to a higher elevation. This would cost a total of three movement: two for moving two hexes, and a third for going up one level of elevation.
Terrain
Moving through water and other unique terrain will slow units down. Each type of terrain works a little differently. See “Elevation and Terrain.”