Moving Carriers
When moving a Carrier, a player must first determine if they wish to begin their movement from the front or back hex of the Carrier. After declaring which section of the Carrier will move first, players will move the Carrier one hex forward in any direction. The middle hex of the Carrier must then move to occupy the hex vacated by the section that just moved. Players may need to rotate the body of their Carrier in order to achieve this. Continue moving the Carrier one hex at a time in this fashion until you’ve moved your maximum distance or you wish to end your movement.
Carriers ignore all units, Garrisons, and terrain penalties when moving, but cannot end their movement in hexes containing units or Garrisons and must end their movement with all hexes of the Carrier on the same level of elevation.
Carriers do not cause Engagement and cannot be Engaged.
Carriers cannot be moved by abilities or effects. This means they cannot be affected by Push or Pull and cannot be moved using abilities or Tactics cards that allow movement.