Gundam Rules — home

Moving

To move a unit, move it one hex in any direction from its current position. Continue to move forward one hex at a time until you’ve moved your maximum distance or you wish to end your movement. You may end your movement at any point during the move; you do not need to move your full allowable distance. If you choose to move, you may not end your movement in the same hex where you started.

You may not move through hexes containing enemy units, enemy Garrisons, enemy Carriers, or enemy structures (such as Bases) but you may move through hexes containing allies or allied structures. You may not end your movement in the same hex as another enemy, ally, or structure unless otherwise specified.

You may not take other actions during your movement. For example: you cannot move one hex, make an attack, and then resume moving. You must complete your movement before taking another action.

For units that occupy multiple hexes, all hexes belonging to the unit must be at the same elevation when ending any move action.

All movement is optional and any movement can be ended before moving the full allowable distance.

Top-down hex map shows a blue RX-78-2 Gundam in a central starting hex. The six immediately neighboring hexes glow green, and six red arrows point outward to each one; the other shown hexes are gray. A bordered example box below describes the move and says it cannot end in the starting hex.

Player A intends to move the RX-78-2 Gundam during their next activation. The Gundam can move one hex in any direction, and will continue moving one hex at a time until it reaches its maximum distance or wishes to end its movement. It cannot end its movement in the same hex where it started.