Other Special Effects
Push
Some abilities and effects allow a unit to Push an enemy. When an enemy is Pushed, follow these steps:
- Move the affected enemy away from the source of the Push up to the number of hexes indicated by the ability. Push 1, for example, moves an enemy one hex. Movement penalties caused by Engagement and terrain do not affect Push.
- Enemies cannot be Pushed onto a higher elevation. Instead, they collide with the terrain and take collision damage.
- Each hex a Pushed enemy moves to must be further away from the source of the Push than the previous hex. Count the number of hexes between the source and the target to determine if the target has moved further away.
- If an enemy moved by Push would collide with a piece of terrain or another ally or enemy, stop moving the enemy and instead all allies and enemies involved take 2 damage and the Push ends.

Player B attacks the RX-78-2 Gundam with Zaku I’s Knuckle Shield and scores a critical hit. The critical hit effect on the Knuckle Shield is Push 2, allowing Player B to Push the RX-78-2 Gundam up to 2 hexes. The image above shows the various directions that Player B could choose to move the RX-78-2 Gundam. Four of the available paths would knock the RX-78-2 Gundam into elevated terrain, in which case it would take 2 collision damage.
- Q.7 · Can I choose not to move a unit affected by Push or Pull?
- Q.10 · Can units affected by Push or Pull fall off of elevated terrain?
- Q.16 · What happens if a Push or other effect would cause a unit to move off of the board?
- Q.20 · If I Push a unit that’s Engaged or that would receive movement penalties from unique terrain like water, is the Push distance affected by those movement penalties?
- Q.23 · What happens if an ability (such as Push or Pull) occurs during an attack and results in the target being out of range of the attack?
- Q.27 · What happens if I Push or Pull multiple units at the same time?
- Q.37 · Does collision damage dealt by Push or Pull count as damage dealt by an attack for purposes of effects that reduce attack damage?
- Q.41 · If I Push an enemy adjacent to my Guncannon (Bastion of Fire), does it trigger the Guncannon’s "Reactive Fire" ability?
- Q.67 · What does "Ally (or allied)" mean?
- Q.77 · What does "Collision Damage" mean?
- Q.101 · What does "Movement Types" mean?
- Q.102 · What does "Non-Combat Damage" mean?
- Q.107 · What does "Push" mean?
- Q.110 · What does "Remote Weapon System (RWS)" mean?
Pull
Some abilities and effects allow a unit to Pull an enemy. When an enemy is Pulled, follow these steps:
- Move the affected enemy toward the source of the Pull up to a number of hexes indicated by the ability. Pull 1, for example, moves an enemy one hex. Movement penalties caused by Engagement or terrain do not affect Pull.
- Enemies cannot be Pulled onto a higher elevation. Instead, they collide with the terrain and take collision damage.
- Each hex a Pulled enemy moves to must be closer to the source of the Pull than the previous hex. Count the hexes between the source and the target to determine if the target has moved closer.
- If an enemy moved by Pull would collide with a piece of terrain or another ally or enemy, stop moving the enemy and instead all allies and enemies involved take 2 damage.
- An enemy that is already adjacent to you at the same elevation cannot be Pulled.

This time player B has played a Tactics card allowing Char’s Zaku II to Pull the RX-78-2 Gundam up to one hex. If Player B decides to Pull the RX-78-2 Gundam (which is always optional) they must Pull it toward Char’s Zaku II following the shortest possible path. In this instance, there are actually two paths that are equally short, and so either of the hexes in this example would be eligible for Pulling in the RX-78-2 Gundam.
- Q.7 · Can I choose not to move a unit affected by Push or Pull?
- Q.10 · Can units affected by Push or Pull fall off of elevated terrain?
- Q.20 · If I Push a unit that’s Engaged or that would receive movement penalties from unique terrain like water, is the Push distance affected by those movement penalties?
- Q.23 · What happens if an ability (such as Push or Pull) occurs during an attack and results in the target being out of range of the attack?
- Q.27 · What happens if I Push or Pull multiple units at the same time?
- Q.34 · If I Pull a unit and an allied unit is in the Pull trajectory, does that cause collision damage?
- Q.37 · Does collision damage dealt by Push or Pull count as damage dealt by an attack for purposes of effects that reduce attack damage?
- Q.41 · If I Push an enemy adjacent to my Guncannon (Bastion of Fire), does it trigger the Guncannon’s "Reactive Fire" ability?
- Q.67 · What does "Ally (or allied)" mean?
- Q.77 · What does "Collision Damage" mean?
- Q.101 · What does "Movement Types" mean?
- Q.102 · What does "Non-Combat Damage" mean?
- Q.106 · What does "Pull" mean?
- Q.110 · What does "Remote Weapon System (RWS)" mean?