Progressing Through the Timeline
Players will activate their units while progressing forward through the Timeline. Gameplay begins with round one of the first Phase, represented by the first space on the Timeline track. For each space on the Timeline track, you will activate any units on that space before moving to the next space (i.e. all units on Timeline 1 must be activated before moving to Timeline 2). If there are no units on a given space on the Timeline, skip that space. If the same player has multiple units on the same space of the Timeline, they must activate the unit on top of their stack first. If multiple players have units on the same space of the Timeline, alternate activating units with the player who acted most recently acting last. If this occurs during the first activation of the game, each player rolls one attack die and the player with the higher roll plays first.
After completing round 10, the Phase is over and players will begin the next Phase starting again at round one. Games typically end after two Phases.
- Q.2 · What happens when a unit whose Timeline token has left the current Phase moves down on the Timeline as the result of an ability?
- Q.14 · If I have a unit whose Timeline token is no longer in the current Phase, can that unit still use Response abilities or take actions granted by abilities?
- Q.28 · What happens if an ability causes me to move multiple units up or down the Timeline at the same time?