Units with Unique Components
Many units in Gundam Assemble come with unique tokens or other components that facilitate their individual attacks and abilities. These units will specify the name and number of components that they come with as part of their unit card, and will often come with additional cards detailing the unique rules and abilities of each component. Following are a few general rules that apply to units with unique components.
- Components that come with a unit begin the game in that unit’s supply.
- Units with unique components will specify the number of components they possess and cannot possess more than the number stated on their unit card.
- Many units will deploy their unique components to the board in one fashion or another. To deploy a component, take the corresponding token from the unit’s supply and place it on the board following the rules specified by the unit deploying the component.
- When a component deployed to the board is destroyed or removed for any reason, return it to the supply of the unit that deployed it.
- Units cannot deploy additional components if there are none remaining in the unit’s supply.
- Q.11 · When playing with a unit that came with unique tokens, such as the Zaku II: Minelayer and its accompanying Space Mine tokens, can I use a substitute if I run out of tokens?
- Q.46 · How does the Gundam Aerial’s Signature Tactics card, "Bit Assault," work?
- Q.51 · How do the Heavyarms’ Ammo tokens work?
- Q.57 · How do the Buster Gundam’s Weapon cards work?